▸ FIELD MANUAL

Ranked mode guides

Brawl Stars Ranked rotates across six modes, and each one rewards a different draft. These guides cover the fundamentals that don’t change with the patch: what actually wins each mode, how to structure a draft for it, and how its maps split into archetypes.

For live, patch-aware numbers on any specific map — win rates, synergies, counters, and suggested bans — bring the map to the draft board. For the draft format itself — bans, blind pick vs the snake, seat position — see the draft guide.

Gem Grab

Control the mine, count to ten, survive the countdown.

22 competitive maps →

Brawl Ball

Two goals wins. The ball doesn't care about your K/D.

21 competitive maps →

Knockout

No respawns. Every death is a round-sized mistake.

23 competitive maps →

Hot Zone

Stand in the circle. No, really — that's the whole mode.

17 competitive maps →

Heist

Crack their safe before they crack yours.

18 competitive maps →

Bounty

Every death hands them stars. Play like yours are worth something.

13 competitive maps →

How these guides fit the tool

The guides are the stable layer: draft principles that hold across balance patches. The draft board is the live layer — a win-probability model and per-map statistics rebuilt continuously from over a million real ranked matches, which is where you should look for “who do I actually pick on this map, today.” The principles tell you why the numbers look the way they do; the numbers tell you which brawler executes the principle best this patch. See how it works for what’s behind the numbers.